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Ok since I have bought also a blog I feel I need to fill it with uninteresting crap about my work so here goes.
I am currently modeling a character bust in maya. It's a kinda right wing general asshole with a cigar in his mouth. I am still doing the basic wireframe, which looks fine smoothed with a instance of 2. First I sketched it and then I modeled over the sketch. The bust will be used in an illustration, kind of cartoony. It will go into mudbox for a displacement sculpting, just to add details here and there, then it'll go back in maya for texturing. Uvs will be unfolded with Roadkill UV (great great tool, get it). For the texture, skin at least, I'll TRY to use an idea I had with multiple shaders where you have a gray shaded texture in which will be remapped several shaders of different skin types... like.. hmmm forehead greasy, forehead ungreasy, skin with dirty pores and finally beard stubble. Only problem is that I would like instead to remap this on grays or color intesity I think it would be great to remap this on RGB intensities, like you would have colors for grease, pores and so on, anyway I'm rambling. (but if anyone actually reads this and could tell me how to remaps on the color channels instead of a ramp, don't be shy) After textured, it'll go in several rendering passes, and eventually a camera projection on some less important details... which will tag me as a 3d faker....
Anyhow now I am on the wireframe... later I'll worry about the details.
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